How to install a map on a CS 1.6 server
In this article, we will take a detailed look at how to correctly install a map on a CS 1.6 game server. We will go over all file formats and which folders they should be in, as well as how to display the map list in amxmodmenu and the order of placement in the map cycle on the server, for example during voting.First, we need to download maps for CS 1.6 from our catalog.
To install a CS 1.6 map, you need to copy the files from the archive to the corresponding game folders, of course, after unpacking the map archive.
Move the files to the appropriate folders:
| Format | Path | Description |
| .bsp | \cstrike\maps | Main map file |
| .txt | \cstrike\maps | Map description |
| .nav | \cstrike\maps | Navigation file for zBot on the map |
| .wad | \cstrike | Additional texture file |
| .bmp | \overviews | Map overview image |
| .mdl | \cstrike\models | Models for the map |
| .tga | \cstrike\gfx\env | Graphic images |
| .wav | \cstrike\sound | Sound files, e.g., rain on de_aztec |
| .spr | \cstrike\sprites | Sprites for the map |
Registering maps on a CS 1.6 server
Add the map name to the lists
Map cycle for voting on the server, as well as map switching by timer:
Code
cstrike/mapcycle.txt
Add the map so that it appears in amxmodmenu:
Code
cstrike/addons/amxmodx/configs/maps.ini
