Download Re GunGame 1.5.2 plugin for a CS 1.6 server
- The Re GunGame 1.5.2 plugin for a CS 1.6 server is a popular extension for gameplay that introduces the exciting “GunGame” mode to your server. This mode is a dynamic, multi-layered game where players start with a basic weapon and progress through a series of weapon levels by killing opponents. Each kill allows a player to move to the next weapon level, and the goal is to reach the final level and win.
- Re GunGame 1.5.2 offers many customizable options, allowing server administrators to tailor the mode to their own preferences and community requirements. The plugin supports full customization of weapon levels, time intervals, the number of players on the server, and other parameters, enabling a unique and balanced experience for all participants.
- Key features of Re GunGame 1.5.2 include support for various maps, the creation of custom game modes, and a player progress tracking system. The plugin provides reports on the current state of the game and statistics, allowing you to monitor player achievements and make the game more interactive and competitive. An intuitive interface lets players easily follow their progress, weapon level, and who is leading the race for victory.
- This plugin also includes features for managing game events, such as the start and end of rounds, configuring win conditions, and weapon behavior. This adds a strategic element to gameplay, where players must plan their actions and use weapons most effectively.
- Re GunGame 1.5.2 is ideal for creating dynamic and exciting game sessions, adding a new level of fun and competition to your CS 1.6 server. This plugin helps diversify gameplay and attract new players by offering a unique experience in the classic shooter.
Requirements:
amxmodmenu: 1.8.2 or 1.9.0
reapi
Spawns can only be used if the following value is set:
Code
; respawn players at random points [1 - YES / 0 - NO]
random_spawn = 1
random_spawn = 1
Settings in the SMA file:
Code
/*---------------EDIT ME------------------*/
#define RED_TEAM_COLOUR 255, 0, 0 // RGB color for TT protection (rendering)
#define BLUE_TEAM_COLOUR 0, 0, 255 // RGB color for CT protection (rendering)
#define GLOW_THICK 10 // “Density” of protection color. Comment to disable glow
#define MAXPLAYERS 32 // Maximum number of players on the server
#define REFRESH_INTERVAL 5.0 // How often the leader HUD is updated
#define MAX_SAVES 32 // Maximum number of saved players
/*----------------------------------------*/
#define RED_TEAM_COLOUR 255, 0, 0 // RGB color for TT protection (rendering)
#define BLUE_TEAM_COLOUR 0, 0, 255 // RGB color for CT protection (rendering)
#define GLOW_THICK 10 // “Density” of protection color. Comment to disable glow
#define MAXPLAYERS 32 // Maximum number of players on the server
#define REFRESH_INTERVAL 5.0 // How often the leader HUD is updated
#define MAX_SAVES 32 // Maximum number of saved players
/*----------------------------------------*/
Re_GunGame.ini settings:
Code
; WARNING!!!
; Do NOT leave comments after setting values
[BASIC]
; Game name in Server Browser (second column)
game_name = GunGame
; how many levels before victory to start voting
vote_before = 2
; name of the public function that starts voting.
; Example: vote_function = mapm_startvote
; Name of the public function, NOT a console command
vote_function = StartVote
; name of the plugin responsible for map changes.
; Example: vote_plugin = mapmanager.amxx
vote_plugin = mapmanager.amxx
; How to save players after leaving:
; -1 - do not save
; 0 - NickName
; 1 - IP
; 2 - AuthId (SteamId)
save_type = 2
; How many levels lower a new player will be than the leader
; Value 0 - new player gets the average level based on the worst player and the leader
newplayer_level = 0
; Display current leader in HUD. [1 - YES / 0 - NO]
display_leader = 1
; Horizontal position of the leader display. 0.0 - left, 1.0 - right, -1.0 - center (default: -1.0)
; Value must be fractional!
display_pos_x = -1.0
; Vertical position of the leader display. 0.0 - top, 1.0 - bottom, -1.0 - center (default: 0.0)
; Value must be fractional!
display_pos_y = 0.0
; HUD informer color in RGB (max 255, min 0)
hud_color_red = 67
hud_color_green = 218
hud_color_blue = 231
; Show MOTD message when a player wins [1 - YES / 0 - NO]
winner_motd = 1
; how many seconds of inactivity triggers protection
; Warning! Do not set too small a value
; 0 - disable protection
afk_protection = 10.0
; Update grenade in inventory (seconds) for players on HE level
; Value must be fractional!
nade_refresh = 4.0
; Armor amount given after respawn
give_armor = 0
; Ammo count for AWP
awp_ammo = 1
[DEATHMATCH]
; time (seconds) until player respawns
; Value must be fractional!
spawn_delay = 1.0
; protection time after respawn
; 0.0 - disable protection
; Value must always be fractional!
protection_time = 2.0
; protection bar (like bomb defuse)
; 0 - disable
protection_bar = 0
; If value equals 1, shooting is not allowed during protection
noshot_protection = 1
; Glow effect with team color during protection
; 0 - disable
glow_effect = 1
; respawn players at random points [1 - YES / 0 - NO]
random_spawn = 0
[WARMUP]
; warmup duration at the start of the map (seconds)
; 0 - disable warmup
warmup_time = 0
; weapon during warmup (example: deagle)
; Value random - random weapon during warmup
warmup_weapon = deagle
; multiple sounds separated by a semicolon (';') will play randomly
[SOUND] (leave empty to disable sound)
; played when a player gets a new weapon
levelup = sound/gungame/gg_levelup.wav
; played to the player who was knife killed
leveldown = sound/gungame/smb3_powerdown1.wav
; played to the player who killed with a knife
levelsteal = sound/gungame/smb3_powerup.wav
; played to everyone when a player reaches the grenade level
nade = sound/gungame/gg_nade_level.wav
; played to everyone when a player reaches the knife level
knife = sound/gungame/gg_knife_level.wav
; played to the player on server join (when seeing MOTD)
welcome = sound/gungame/server_welcome.mp3
; played when a player wins
winner = sound/gungame/xuliganstvo.wav
; played when a player takes the lead
lead = sound/gungame/gg_takenlead.wav
; played when a player ties with the leader (played to both)
tiedlead = sound/gungame/gg_tiedlead.wav
; played when a player loses the lead
lostlead = sound/gungame/gg_lostlead.wav
; Comment out weapons to exclude them from the level list
; Use ';' or '//' to comment a line
[LEVEL] (weapon order and frags needed to reach the next level)
glock18 = 3
usp = 4
p228 = 4
deagle = 5
fiveseven = 5
elite = 5
m3 = 5
xm1014 = 5
tmp = 5
mac10 = 5
mp5navy = 5
ump45 = 5
p90 = 5
galil = 5
famas = 5
ak47 = 5
scout = 5
m4a1 = 5
sg552 = 5
sg550 = 5
g3sg1 = 5
aug = 5
m249 = 5
awp = 2
hegrenade = 1
knife = 1
; Do NOT leave comments after setting values
[BASIC]
; Game name in Server Browser (second column)
game_name = GunGame
; how many levels before victory to start voting
vote_before = 2
; name of the public function that starts voting.
; Example: vote_function = mapm_startvote
; Name of the public function, NOT a console command
vote_function = StartVote
; name of the plugin responsible for map changes.
; Example: vote_plugin = mapmanager.amxx
vote_plugin = mapmanager.amxx
; How to save players after leaving:
; -1 - do not save
; 0 - NickName
; 1 - IP
; 2 - AuthId (SteamId)
save_type = 2
; How many levels lower a new player will be than the leader
; Value 0 - new player gets the average level based on the worst player and the leader
newplayer_level = 0
; Display current leader in HUD. [1 - YES / 0 - NO]
display_leader = 1
; Horizontal position of the leader display. 0.0 - left, 1.0 - right, -1.0 - center (default: -1.0)
; Value must be fractional!
display_pos_x = -1.0
; Vertical position of the leader display. 0.0 - top, 1.0 - bottom, -1.0 - center (default: 0.0)
; Value must be fractional!
display_pos_y = 0.0
; HUD informer color in RGB (max 255, min 0)
hud_color_red = 67
hud_color_green = 218
hud_color_blue = 231
; Show MOTD message when a player wins [1 - YES / 0 - NO]
winner_motd = 1
; how many seconds of inactivity triggers protection
; Warning! Do not set too small a value
; 0 - disable protection
afk_protection = 10.0
; Update grenade in inventory (seconds) for players on HE level
; Value must be fractional!
nade_refresh = 4.0
; Armor amount given after respawn
give_armor = 0
; Ammo count for AWP
awp_ammo = 1
[DEATHMATCH]
; time (seconds) until player respawns
; Value must be fractional!
spawn_delay = 1.0
; protection time after respawn
; 0.0 - disable protection
; Value must always be fractional!
protection_time = 2.0
; protection bar (like bomb defuse)
; 0 - disable
protection_bar = 0
; If value equals 1, shooting is not allowed during protection
noshot_protection = 1
; Glow effect with team color during protection
; 0 - disable
glow_effect = 1
; respawn players at random points [1 - YES / 0 - NO]
random_spawn = 0
[WARMUP]
; warmup duration at the start of the map (seconds)
; 0 - disable warmup
warmup_time = 0
; weapon during warmup (example: deagle)
; Value random - random weapon during warmup
warmup_weapon = deagle
; multiple sounds separated by a semicolon (';') will play randomly
[SOUND] (leave empty to disable sound)
; played when a player gets a new weapon
levelup = sound/gungame/gg_levelup.wav
; played to the player who was knife killed
leveldown = sound/gungame/smb3_powerdown1.wav
; played to the player who killed with a knife
levelsteal = sound/gungame/smb3_powerup.wav
; played to everyone when a player reaches the grenade level
nade = sound/gungame/gg_nade_level.wav
; played to everyone when a player reaches the knife level
knife = sound/gungame/gg_knife_level.wav
; played to the player on server join (when seeing MOTD)
welcome = sound/gungame/server_welcome.mp3
; played when a player wins
winner = sound/gungame/xuliganstvo.wav
; played when a player takes the lead
lead = sound/gungame/gg_takenlead.wav
; played when a player ties with the leader (played to both)
tiedlead = sound/gungame/gg_tiedlead.wav
; played when a player loses the lead
lostlead = sound/gungame/gg_lostlead.wav
; Comment out weapons to exclude them from the level list
; Use ';' or '//' to comment a line
[LEVEL] (weapon order and frags needed to reach the next level)
glock18 = 3
usp = 4
p228 = 4
deagle = 5
fiveseven = 5
elite = 5
m3 = 5
xm1014 = 5
tmp = 5
mac10 = 5
mp5navy = 5
ump45 = 5
p90 = 5
galil = 5
famas = 5
ak47 = 5
scout = 5
m4a1 = 5
sg552 = 5
sg550 = 5
g3sg1 = 5
aug = 5
m249 = 5
awp = 2
hegrenade = 1
knife = 1
🎥 Video review of Re GunGame 1.5.2 plugin for a CS 1.6 server
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Re GunGame 1.5.2 plugin for a CS 1.6 server has been checked for viruses by our site administration and is completely safe for installation and use on your PC. |
